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The game bombed with critics, scoring an average of 49 out of 100 on Metacritic, and sold disastrously for two years before being completely rebooted in the form of Final Fantasy XIV: A Realm Reborn in 2013. The usually simple act of equipping items was hampered by a clunky interface. I never got a handle on the crafting system. The original Final Fantasy XIV was bogged down by so many clunky systems, few players could even get off the ground.
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